AD&D 2nd Ed.
- +1 Dexterity
- -1 Strength
- 10% Bonus to hide in the environment to which the keld has adapted
from their Chameleon ability*.
d20 System
- +1 Dexterity
- +1 Intelligence
- -1 Strength
- -1 Constitution
- Size: Small
- Base Speed: 20
- Lowlight Vision
- +2 Craft Skills
- Chameleon Ability*: +4 Hide
- -2 Listen
- -1 Spot
- Favored Class: Bard
- Automatic Languages: Keldish, Elven, Northern Trade
- Bonus Languages: As per Humans
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GURPS (25)
- Infravision (15)
- +2 Craft Skills (8)
- Chameleon Ability (2)*
- Dexterity +1 (10)
- Strength -1 (-10)
- Extended Life Span +1 (5)
- Reduced Move -1 (-5)
*Chameleon ability:
Kelds skin tone slowly changes with the environment he/she is living in.
It changes slowly over a 2 or 3 week period.
So, for example: If a keld is living in a forest in the summer,
his skin tone will be slightly greenish,
while in the winter his skin would be very pale, almost white.
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