Cities
Village of Ferthic
Resident Knowledge
Maps
Map of Ferthic
Map of Ferthic with Major
Sites numbered.
Geography& Population
Ferthic is a small city of roughly 350 people. Normally the number swells
at the end of the harvesting seasons with temporary help from nearby farming
holdings to close to 1000 people.
Food and Water
Due to its location on the Lake, there is an abundance of both food and
water. Fresh water is normally retrieved from any number of local wells
that have been dug. Food is a combination of agricultural and seafood cuisine.
Industry
Ferthic is home to numerous industries. During the year the piers are
bustling areas of trade since most of the major shipping routes across
the Lake make a stop here. Most of the outgoing trade is fish and wheat
and scented candles with most of the incoming items being wines, steel
and coal.
Also Ferthic has a combination of gristmill and lumber mill. Normally
local area holding bring food here to be ground into flour and also have
large logs cut down for use in construction.
Rounding out the industry is the famous candles of Ferthic. Many years
ago a traveler seeking lodging from a cold night traded the local innkeeper
the knowledge of making honey scented candles for a warm bed. Every since
that day the people of Ferthic have produced the unusual honey smelling
candles that can be found in many of the larger cities of the land. While
many of the families of Ferthic produce these candles one would be hard
pressed to find anyone who would share the secret of the candles since
the local lords for years have jealously guarded their secret.
The docks of Ferthic are free for any to come and use. Because of this
there is often a waiting line to tie up at the docks. Every year or so
there is discussion of charging a dock fee and using this money to extend
the docks but the usual ebb and flow of the merchants into town never
leaves time for any such planning.
Security
Ferthic despite being founded in uncivilized lands does not have a wall.
In addition it only has a volunteer village watch (normally very inexperienced
warriors) that patrols the outskirts of the city at night. Making up for
these two things are the merchants that make Ferthic their "temporary"
home. Ever since the founding of the city the lure of free flowing trade
and personal armies of merchants have kept the village safe.
Leadership
Officially the city is claimed by Halus. Many years ago they sent a contingent
of the Knights of the Order to secure the village and to ensure that a yearly
tithe was sent to Halus. However due to the infighting of the Order and
the lack of any true financial gain Ferthic has lost importance to those
in Halus. The cities garrison stands almost completely empty and the post
of Lord of Ferthic is seen as a quick way to end an advancing career. Nowadays
lip service is paid to the Order and their representative in town only.
The only remaining ranking knight of the Order in the city is Venerad the
Wise. He is a tall human who has throaty whisper of a voice. Keerad, a younger
human squire who wants to eventually be in the Order, always accompanies
him. He is the nephew of Venerad and tries to refute the whispers that the
Order is dead.
Venerad normally patrols the city at night with Keerad in tow. He considers
himself separate from the watch and normally does not interact with them,
except when he believes that a situation will be too much to handle.
The city is now lead by a council of 3 people. They meet when necessary
and make most of the day-to-day decisions, which are few and far between.
They are in touch with reality so they tend to confer with the major merchant
coasters as well as the Twills before they do anything important. The current
council consists of Ciren Bartle, a local sail maker, Clara Tinteron (distant
cousin of the Mill's original owner), and Cadeus a dwarven honey-maker who
is normally the welcome wagon and considered to be the leader of the council.
Major Sites
Within the city one can find the following:
- Hantle's Mill. This building doubles as both a grinder for
local wheat into flower and also manages to make a tidy profit from
lumber brought here for cutting. Every third day the Mill is set to
cutting lumber while the rest of the days sees the grinding stone in
operation. Because of this split in functions almost everyone comes
here to Hantle's for business.
The current owner of Hantle's is Boris and Brenda Twill. The Twill's
purchased the Mill two years ago from the last surviving member of the
Hantle line. For tradition's sake they have kept the name.
- South Storage. This large stone building houses extra grains
waiting to be taken to Hantle's. Normally there is a small fee charge
for storage here. This money normally goes to pay for someone men watching
over the building at night.
- Temple to Mother Faum. This temple serves as both as a worship
house as well as a exchange house for the city. Normally the priests
here attend to the Mill everyday acting as money-changers and lenders
when the occasion arises.
A head priest, Marta, serves the temple. Marta has a quick wit and a
discerning eye that keeps the temple running smoothly. She very rarely
loans money to those whom she does not know and always weighs any coins
she exchanges. Along with Marta there are two other priests at the temple
Tirlan and Shafer two young men who joined the order some time ago in
Halus and have since come to the small village to make something of
themselves.
- Northern Storage. This building is constructed in much the
same manner as the southern storage shed. Similar to the Southern Storage
it also acts as a holding area for the Mill and charges a fee for protection.
Because of the farther distance from the Mill it normally holds less
grain and more lumber
- The Bitter Wizard. This tall two-story building is made of
stone and lumber. It is the only Inn currently in town. It has a large
Tankard room and common room on the first floor and also offers additional
rooming on the second floor.
Normal room costs are one silver piece for the common room and 4 silvers
for private rooms on the second floor. Food normally is included in
the price for lodging but can be purchased separately.
Currently Jelrick and his brother Mophit own the Inn, two humans who
have been attempting to add more rooms to the Inn for some time. Once
the new planting season has begun they will probably look into expansion.
Jelrick and Mophit are very similar in appearance. Both have a reasonably
sized paunch and have receding black hairlines. Neither bathes very
much although the Inn does provide bathing services. They both believe
that there is no reason to eat up profits by enjoying their own services.
This rule holds true for everything save for the cuisine, which they
constantly taste.
- The Ferthic Stables: The stables normally house most of the
traveler's mounts. At any one time there are normally three or four
separate wagons stored here for the day since many traders often lay
over for a day or so after unloading onto ships on the Lake. The stables
also provide wagon repair and rudimentary blacksmithing. The current
blacksmith is a dwarf named Yurik Longshadow. Rudy the town's full time
blacksmith is Yurik's cousin.
- Temple to Ephertain: This temple acts as a record house for
all the trade that comes into Ferthic. While originally the priests
here counted everything they currently take on word what a trader says
is coming into port. Normally a fee accompanies this type of counting
to Ephertain's coffers.
Currently the temple is watched over by Sitpenn Silverway a noble from
the city of Halus who was forced to do penance for miscounting the number
of male visitors a noble woman had. Unfortunately for Sitpenn, the noble
eventually found out about his wife's affairs and demanded that Sitpenn
be sent away.
Sitpenn is currently training a young woman Agburr a rotund woman with
a huge appetite.
- Honey Row: The houses in this area of the village produce the
famous candles of Ferthic. Anytime during the day a pleasant honey smell
lofts on the air. To support their industry many of the villagers here
have beehives from which they can acquire the honey they need.
- The Stone Halls: Over the years these single story stone buildings
have served many purposes; school hall, lumber storage, and wagon repair.
Currently the Stone Halls stand empty since Hantle's Mill has been doing
such a brisk trade and does not need the space. Talk has been that the
Halls should be turned into an academy however no one has been able
to spare the time or the coinage to make that dream a reality.
- Rudy's Smithy: This two-story building is the only metal works
for miles. Here Rudy a dwarf from the far north plies his craft. Normally
Rudy is only called upon to shoe horses or fix wagons although on occasion
he takes a piece of metal to the forge and returns with a finely shaped
weapon. On these occasions Rudy calls upon his cousin Yurik who runs
the Stables to tend to business.
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