|
||||||
|
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AdventuresThe StingBackground: Overview: The city that this fight is taking place in should not allow this sort of thing. Some of the party will want to keep an eye out for town guard and keep them away from the fight. The cleric of the party will probably want to stay at the fight to take care of the fighter. The fighter, of course, will be in the ring. Beginning: The party should be able to finish up the fight without a hitch. They should have a couple of close calls with the guards patrolling the area. If they do something really dumb, like knock one of the guards out, then there should be more trouble. Divvying up the money:
The party had to make a deal with the thieves' guild in order to run this con. They are to give them 30% of the money they brought in. This is supposed to happen at midnight in the back room of Kellers Pub. They must meet Chular there at a little after 11pm to give him his share. He gets 10% of the money because he gave them the details and helped set the con up. At 11:45 a man shows up from the thieves guild. He knows the password and everything and collects the thieves guild share. That person leaves, and a couple of minutes later, at midnight, another person shows up from the thieves' guild to collect their share. The new man will not leave until he has collected the thieves' guild's share. They don't care if someone else took their money. Who did it? Where is he? He does not have their money. It was not him that gathered the money from them. He was working with someone else. On the trail There should be plenty of time for the party to get into position and wait for the drop-off person to come and drop the money off. They can lay in wait for them, and then either jump him or follow him back to his 'masters' place. If they jump the guy, he will not give out information easily. It will take some work to get him to talk. If they follow him, make them make rolls to keep quiet and out of site. Although, the guy isn't suspecting that someone will be following him, if they are too loud he will hear them. Umin When they get in to see him, he tells them that he is sorry that he had to take their money, but he needed the money to get his daughter back. Axor, another local thief, with a long time grudge against Mr. Umin kidnapped her and is expecting a large ransom. When Umin found out about the parties scam, he knew where he could get the money to get his daughter back. He hasn't paid Axor yet, and agrees to let the party have their money back if they can save his daughter. He doesn't make great money at his shop, and only does the odd thieving job. Axor believes that he has much more money than he really does, and wanted some of it. Rescue the Fair Maiden We are leaving this open ended, because it is up to the players how to get the woman back. Once they get her back, Umin will keep his promise, and return their money. 'd20 System' and the 'd20 System' logo are Trademarks owned
by Wizards of the Coast and are used according to the terms of the d20 System
License version 1.0. A copy of this License can be found at www.wizards.com. Copyright Amorphous Blob Games 1999, 2000, 2001. All rights reserved. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||