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Mapped with Campaign Cartographer 2

Adventures

Terk’s Sword (Encounter #1)

Template:

Crawling Claw

Monster and NPC Summary

Number

Experience

Monster or NPC

4

140

Crawling Claw 4hp

11

385

Crawling Claw 2hp

5

175

Crawling Claw 3hp

20

700

TOTAL

Treasure Summary

Number

Experience

Gold Value

Category

0

0

0

TOTAL

Description

When a claw detects a potential victim, it leaps to the attack. Although it may not appear to be capable of such a feat, its great strength enables it to do so. The maximum distance a claw can leap is 15 feet. Once a claw lands on its victim, it attacks in one of two ways. If the victim is wearing metal armor, the claw delivers a powerful blow that inflicts 1d4 points of damage. Against those who are not armored (or only wearing leather) the claw can employ its great strength in a crushing grip. This manner of attack causes 1d6 points of damage. In some cases, a claw may be instructed to attempt to strangle or gouge out the eyes of a victim. In any such case, the DM should consider all aspects of the situation and determine how much, if any, damage is done. Claws are immune to any form of death magic or raise dead spells, although a resurrection spell renders them immobile for a number of turns equal to the level of the caster. Claws have the same resistance to charm, sleep, and hold spells that undead do, but claws are not subject to turning, control undead spells, or damage by holy water. Cold-based spells make claws brittle so that all rolls to damage them are increased by 1 point per die. Edged weapons inflict only half damage on a claw; all magical weapons cause damage as if they were not enchanted in any way (although to hit bonuses still apply).

Monsters

Crawling Claw 4hp (Int. 0 Nonintelligent or not ratable; AL N; AC 7; MV 9; HD 0+4; hp 4x4; THAC0 20; #AT 1; Dmg 1-4 (armored foes) or 1-6 (unarmored foes); SA Leap; SD Magic immunities and resistances, 1/2 dmg from non-magical edged weapons; SZ T; ML Fearless (19-20); XP 35)

Crawling Claw 2hp (Int. 0 Nonintelligent or not ratable; AL N; AC 7; MV 9; HD 0+2; hp 11x2; THAC0 20; #AT 1; Dmg 1-4 (armored foes) or 1-6 (unarmored foes); SA Leap; SD Magic immunities and resistances, 1/2 dmg from non-magical edged weapons; SZ T; ML Fearless (19-20); XP 35)

Crawling Claw 3hp (Int. 0 Nonintelligent or not ratable; AL N; AC 7; MV 9; HD 0+3; hp 5x3; THAC0 20; #AT 1; Dmg 1-4 (armored foes) or 1-6 (unarmored foes); SA Leap; SD Magic immunities and resistances, 1/2 dmg from non-magical edged weapons; SZ T; ML Fearless (19-20); XP 35)

Claw #1 (4)

Claw #11 (3)

Claw #2 (2)

Claw #12 (2)

Claw #3 (3)

Claw #13 (2)

Claw #4 (2)

Claw #14 (4)

Claw #5 (4)

Claw #15 (2)

Claw #6 (2)

Claw #16 (3)

Claw #7 (3)

Claw #17 (2)

Claw #8 (2)

Claw #18 (2)

Claw #9 (2)

Claw #19 (4)

Claw #10 (3)

Claw #20 (2)


Garret

Tipp

Kavin

Jerin