Adventures
Terks Sword (Encounter #1)
Monster and NPC Summary
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Number
|
Experience
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Monster or NPC
|
|
4
|
140
|
Crawling Claw 4hp
|
|
11
|
385
|
Crawling Claw 2hp
|
|
5
|
175
|
Crawling Claw 3hp
|
|
20
|
700
|
TOTAL
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Treasure Summary
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Number
|
Experience
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Gold Value
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Category
|
|
0
|
0
|
0
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TOTAL
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Description
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When a claw detects a potential victim, it leaps to the attack.
Although it may not appear to be capable of such a feat, its great
strength enables it to do so. The maximum distance a claw can leap
is 15 feet. Once a claw lands on its victim, it attacks in one of
two ways. If the victim is wearing metal armor, the claw delivers
a powerful blow that inflicts 1d4 points of damage. Against those
who are not armored (or only wearing leather) the claw can employ
its great strength in a crushing grip. This manner of attack causes
1d6 points of damage. In some cases, a claw may be instructed to
attempt to strangle or gouge out the eyes of a victim. In any such
case, the DM should consider all aspects of the situation and determine
how much, if any, damage is done. Claws are immune to any form
of death magic or raise dead spells, although a resurrection spell
renders them immobile for a number of turns equal to the level of
the caster. Claws have the same resistance to charm, sleep, and
hold spells that undead do, but claws are not subject to turning,
control undead spells, or damage by holy water. Cold-based spells
make claws brittle so that all rolls to damage them are increased
by 1 point per die. Edged weapons inflict only half damage on a
claw; all magical weapons cause damage as if they were not enchanted
in any way (although to hit bonuses still apply).
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Monsters
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Crawling Claw 4hp (Int. 0 Nonintelligent or not ratable; AL N;
AC 7; MV 9; HD 0+4; hp 4x4; THAC0 20; #AT 1; Dmg
1-4 (armored foes) or 1-6 (unarmored foes); SA Leap; SD Magic
immunities and resistances, 1/2 dmg from non-magical edged weapons;
SZ T; ML Fearless (19-20); XP 35)
|
|
Crawling Claw 2hp (Int. 0 Nonintelligent or not ratable; AL N;
AC 7; MV 9; HD 0+2; hp 11x2; THAC0 20; #AT 1; Dmg 1-4 (armored foes)
or 1-6 (unarmored foes); SA Leap; SD Magic immunities and resistances,
1/2 dmg from non-magical edged weapons; SZ T; ML Fearless (19-20);
XP 35)
|
|
Crawling Claw 3hp (Int. 0 Nonintelligent or not ratable; AL N;
AC 7; MV 9; HD 0+3; hp 5x3; THAC0 20; #AT 1; Dmg 1-4 (armored foes)
or 1-6 (unarmored foes); SA Leap; SD Magic immunities and resistances,
1/2 dmg from non-magical edged weapons; SZ T; ML Fearless (19-20);
XP 35)
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Claw #1 (4)
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Claw #11 (3)
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Claw #2 (2)
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Claw #12 (2)
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Claw #3 (3)
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Claw #13 (2)
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|
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Claw #4 (2)
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Claw #14 (4)
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|
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Claw #5 (4)
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Claw #15 (2)
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|
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Claw #6 (2)
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Claw #16 (3)
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Claw #7 (3)
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Claw #17 (2)
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Claw #8 (2)
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Claw #18 (2)
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Claw #9 (2)
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Claw #19 (4)
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Claw #10 (3)
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Claw #20 (2)
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