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Mapped with Campaign Cartographer 2

Adventures

Mystery of Fells Falls

Plot

This is an adventure for 4-6 beginning characters, with point values around 100-120. There should be someone in the party with knowledge of vampires, and someone with clerical powers would be useful.
   This adventure takes place in the town of Fells Falls, but any smallish town will work fine. The party should just be passing through this town, because this adventure relys on the fact that the party not know what is going on in the town.
      The party should arrive in town near dusk, as that is where the adventure begins. If you would like to have them get there earlier, you can throw in some gossip from the townspeople, to peak the players interest in the events of the town. The townspeople will be gossiping about all of the murders and dissappearances that have been going on recently. The townspeople are scared.
      The party's job is to figure out who is committing these murders, and figure out where the people are dissappearing to. If they can do this, and prove it to the town guard, there is a nice reward in it for them.

Coming to Town

the town is small to medium sized, and has one main road heading through it. There are lots of businesses on the main street. The main street has lots of smaller roads coming off from it, at many directions. These smaller streets, are roads, and pathways to residents houses. If you have the party arrive at dusk, they will notice that the streets seem somewhat deserted, and when they see guards, they are in groups of three. If they make an intelligence roll, they will realize that that seems a little excessive for such a small town.
      As they enter town, they hear a scream from an alley a little up the road. There are no town guard in sight.
      As the party comes around the corner, there is a woman crouched against the wall, surrounded by a thick fog. As they approach her, the fog will dissipate. The woman's shirt is torn and she has a few scratches on her face and arms. She is 'stunned', and extremely shaken. She looks to be about 17, and has blonde hair. She is very pretty. She is dressed as if coming from working at a bar. She still has her apron on, and it is stained with food, and reeks of beer, and smoke.
      If the party asks her what happened to her she will explain that she was walking home from work, when a gentleman came up to her, and offered to walk her home. She accepted, especially because he seemed so nice, and with all that has been going on recently, she wanted some protection. As they came to this alley, he dragged her into it. She fought back, and that is where the scratches, and torn clothing came from. She started to scream as he became more rough with her. She didn't see what happened to him, because when she started screaming she closed her eyes. The next thing she knew was the party there and finding out what had happened. She will tell them that her name is Trissa.       If they ask her what he looked like, she will tell them that she thinks that he was kind of tall, and very strong. He had dark hair and fair skin, she thinks, but the light was dim, and it is hard to tell. She couldn't remember what his eyes looked like, or any other distinguishing features.
      She will ask them to walk her home. She lives only a little bit away. If they do, her dad will greet them at the door. He is a large man, with dark hair, and dark eyes. They can tell that he works outdoors, because he is very tanned. He is also very muscular. When he sees that they are there with his daughter, he will be a little upset, and inquire why they have her. After explaining, he will invite them in, and offer dinner to them. He has very little monitarily, but is willing to help them if he can.

Dinner

      Her house is small. The party can tell that they don't have much monetarily. It is well kept, and smells very good inside, with dinner cooking. There is a small sitting room, and a bit larger dining room. The meal is simple, but good.       If they ask Jakar, Trissa's father, about what is going on, he will tell them what he knows. He knows that in the last few weeks, there have been more and more people either coming up missing, or dead. The attacks seem to be happening at night, or at least, the guard isn't finding the bodies until it is dark, or early morning. He thinks that there have been about three bodies found just this week. Jakar is upset with the town guard, becuase they haven't been able to figure out what is going on, and even though they upped their patrols at night, attacks are continuing. The guard is offering a reward to anyone that can capture the people/things responsible for the attacks/dissappearances. The guard is pretty sure that they are related, because they started happening at about the same time. Jakar is afraid for his daughter's life, and his own.
      Jakar doesn't have room at his home for the party to stay, but he does recommend the Behemoth Inn. It is the best inn in town, and the food is excellent!! He tells them to let the manager, Jon, know that Jakar sent them, he will give them a good deal, and the best rooms. He will give them directions to it.

Sleeping at the Inn

      The inn is very nice. It certainly does seem to be the best one in town. Jon, is very pleasant to them. The bar in the Inn is well stocked, and the bartender makes excellent drinks. Their rooms are even better than hoped for. The beds are soft, the sheets clean, and the rooms are very warm!
      The next morning when they get up, there will be some town-guard at the inn. Along with the guard, is Jakar, Trissa's father. When he sees the party, he will motion the guard to come over.
      Jakar wanted to thank the party once again for saving his daughter. After thanking him, he tells the party that after making a report with the guard, they wanted to come and talk to them about helping to find the culprits. Jakar will tell them that he can't stay long, because he must get to work, and thank them one last time before he leaves.
      Dorian, the captain of the guard will ask them to come to his office. He wants to discuss what happened last night, and ask the party for their help.

Dorian's Office

      Dorian's office is small, but well kept. The desk has some papers on it, but all are stacked neatly in piles. There is barely enough room for the entire party to fit into his office.
      Dorian will tell them that they are in need of help finding the person/thing that is killing/kidnapping the townspeople. He will ask the party if they would be willing to help them out. Dorian will tell them that Fells Falls is offering a considerable reward for helping them out, if they can find out what is causing all of the deaths/dissappearances. They are offering $3500 reward. Dorian will negotiate some, but the town doesn't have a lot of money, so he can't go higher than $4000. The party should not be able to get the reward to go up unless they critically succeed.
      He will tell them that they have upped their patrols at night, but it still isn't enough to cover every part of town, and the occurances are getting more frequent. The guard isn't sure what is doing this, and have no real leads. Dorian tells them that all of the attacks have been at night, and that they are telling the townspeople to stay inside after sunset.
      The party will find out that there have been 7 deaths in the last month. Three missing people (2 men, one woman), as well. There were three deaths this week, 2 last week, and one the two previous weeks. Dorian will tell them that all of the bodies have been mutilated to a certain extent. It looks as though they had been beaten to death.
      If the party agrees to help, Dorian will tell them that there was one murder last night. They have just taken the body to the coroner, and if they would like to see it, they may.

Coroner's Office

      The coroner's office is on the other end of town from Dorian's office. Dorian will take them there. The office is one smallish building. Inside, they will see several tables with sheets over them. There is one that has a body on it. The coroner is in the corner, reading a book. He perks up when he sees Dorian come in.
      Dorian will introduce the coroner, Liel to the party, and explain why they are here. Liel will be happy to show the party the body. Make the party roll for shock whe Liel uncovers the body.
      The body is pretty messed up. There are cuts and bruises all over. There are lots of broken bones. It looks as though the person had been beaten to death. The coroner will tell the party that there seems to have been a lot of blood loss, but it could be from all of the gashes, and internal injuries the body suffered. It also reeks, because the body has been opened up, and it is a day old. If asked, he will tell them that there didn't seem to be much blood on the ground where the body was discovered either, but this could be simply because the person was murdered somewhere else, and then put there.
      If the party wants to examine the body, let them make a roll on ??????. If they make the roll, at a -4, they will notice two puncture wounds in the neck of the body. If they ask the coroner about these, he will not know what they are caused from. He hadn't noticed them.

Fast Forward to Dusk

      After dark, they will hear a scream up ahead. It sounds like it is coming from the towne square up ahead. When they get there, they will see a man in dark clothes attacking another man. The man in the dark clothing will see the adventurers, and throw the other man to the side like a rag doll. He will start backing up slowly, but keep a close eye on the party. The man that was thrown to the side will slowly get up, and run, stumbling, away.
      The party has come across minor vampire #1. The vampire doesn't want to fight the entire party. He will do what he can to get away from them, but if attacked, he will defend himself. They cought him feeding, and he is still hungry, he will try to bite the players.
      The vampire will try to run back to its' lair. The party should be able to easily follow him at night. If they decide to wait until the next day to follow it, they will have to make a tracking roll at -3. They will track him back to an old house outside of town. It is all shuddered up, and very dusty. It doesn't look as if anyone had lived there for a long time.

Lair

      If the players follow the vampire back that night, they will arrive with all of the vampires awake, and waiting for them. They will have set up an ambush. If they go during the day, the vampires will be in the basement, in their coffins. The vampires get hearing checks to see if they wake up when the party enters the house, and each round thereafter.
      The basement has three rooms in it. The stairs comes down into the biggest of the three, with the other rooms on either side of this largest one. The room at the base of the stairs has a bunch of different size boxes in it. There are two coffins in this room, and two in each of the side rooms. There are two vampires sleeping in the middle room, and one in each side room, with an empty coffin in each of the side rooms as well.

Finishing up

      After the players finish up with the vampires, they must take back proof of killing them. The town guard will accept the heads of the vampires, but will also ask the party to wait a week to make sure that the killings/disappearances have stopped. The party can avoid this wait if they can show the town guard that the bodies of the murdered have bite marks on their necks, or if they can get Trissa to identify the head of the man that attacked her.
      The town will reward the party for their valiant effort with a large ceremony, feast, reward, and key to the city.
      This adventure is worth 3 experience points, plus any for exceptional role-playing, or good ideas.