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Mapped with Campaign Cartographer 2

Adventures

Personal Information
Name: Tipp of the Potter (K'Marden) Player:
Race: Human Gender: Male Height: 4'4" Age: 13
Class: Thief Level: 2 Weight: 130 lbs
XP: 1,986 Alignment: Chaotic Good
Next Level: 2,500 Kit: None
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 12
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
DEX Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Short bow
Sword, short
Non-Weapon Proficiencies
Appraising 12
Direction Sense 14
Pottery 16
Rope Use 18
Throwing 18
Tumbling 18
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Short bow 18 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Dagger 22 20 1 2 1d4 1d3 P S 2 4 6

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect noise* 25% - May hear faint noises.
    Find/remove traps* 45% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 30% - Grants the ability to hide in shadows.
    Move silently* 35% - May move without making a sound.
    Open locks* 40% - Skill at opening locks with the proper tools.
    Pick pockets* 25% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
    Scroll Use - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +0 +0 70%
Detect noise 15 +0 +0 +10 +0 25%
Find/remove traps 5 +0 +5 +35 +0 45%
Hide in shadows 5 +0 +10 +15 +0 30%
Move silently 10 +0 +10 +15 +0 35%
Open locks 10 +0 +15 +15 +0 40%
Pick pockets 15 +0 +10 +0 +0 25%
Read languages 0 +0 +0 +0 +0 0%
Inventory
  • Items Carried
    • Backpack
      • Bag
        • * Copper Pieces x7
        • * Silver Pieces x6
      • Flint and steel
      • Potion of Invisibility
      • Sack, small
        • Nuts (per lb)
        • Raisins (per lb)
      • Thieves' picks
      • Wineskin
    • Quiver
      • Short bow, flight arrow x20
  • Items Readied
    • Short bow
  • Items Worn
    • Belt, leather, secret pouch - AWRC
      • * Platinum Pieces
      • Dagger
    • Boots, soft
    • Breeches
    • Cloak, wool - AWRC
    • Drawers
    • Full armor, leather
    • Gloves
    • Tunic
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-50 51-65 66-80 81-90
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 36.18 pounds (None Encumbrance, 12 Movement)

Tipp of the Potter:

You just love to have fun. Your older brother Garret is just to ridged and protective; especially now since he is back from the militia. You are kind of glad he's back though. It gives you some extra time to spend playing at not working in your dad's pottery shop.

You have always found the stories of Terk to be exciting. What a life he must have had: living free, going where he wanted, no one to answer to. You have spent many a days listing to the folk of the town tell tales of Terk. Recently, you overhead old man Durkin, while talking to his rock, saying something about Terk will one day have his revenge on the town for his murder.

Caught up in these stories, you have decided to go to Terk's tomb and find out the truth. The tomb is rather far and not many people go anymore with all the orcs and things. You are trying to convience your brother, but aren't having any luck.

Garret of the Potter:

Your older brother needs to loosen up. He was always protective of you, but since he got out of the militia, he's worse. If only he would take you to Terk's tomb, maybe then he would loosen up.

Jerin of the Woods:

For a girl, she was very pig headed. She left the village after her father died just weeks after your brother left to join to militia. She said she was going to find Calier the Hunter. Who would have know she would actually succeed. The town though she would parish in the wilderness. Now, almost three years later, she has returned to town calling herself a ranger of the woods.

Kavin of the Cloth:

Kavin and Garret use to be good friends. Kavin's parents sent him away to Leth'Sar a couple years before Garret left for Shemaytha. Kavin told you that his parents wanted him to learn the ways of Petris.

Kavin has since returned and has a small cabin set up for the sick as well as a small shrine to Petris. Him and Garrent don't seem to see eye to eye anymore. You think Kavin has just spent too much time indoors. After all, you are always going there for cuts and bruises. A little trip might do him some good.

Corggy:

Cordclawwaggonbag or Corggy as you call him is new to town. He tells you that he and his buddy Bucketstallponybrush (Bucky) were traveling the countryside when a group of pig nosed creatures ambushed them. He was able to escape, but his buddy wasn't so lucky. This town was the first one he came across and has decided to rest up fow a while.

What amazes you is how badly the town folk seem to be treating him. You like Corggy, but all you hear from town folk is, "He's a Keld." As if that is suppose to mean anything to you. Yeah he looks kinda different, but you think he's kind of cool. After all, he made a wagon float up into the air all by itself.

Tannin:

Tannin is just way cool. Your parents use to tell you stories of fairies, but you never though you would meet one. He's smaller than a foot, loves to tell stories and can fly. He spends a lot of time eating and drinking in the tavern while most of the town folk sit and stare in awe at him.

Miscellaneous:

Character knowledge:

You found and old brass vial down by the river. It contents were liquid. At first you thought it was just water after dipping your finder in and tasting it, but soon afterwards, part of your hand disappeared for a little while. You were scared at first, but you could still touch and feel your hand. You just couldn't see it. If just a taste did that, you wonder what would happen if you drank the entire bottle. Although curious, you have decided not to drink it yet. If it does what you think it will do, it might come in handy should you ever get into trouble again.

Player knowledge:

Potion of invisibility

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion