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Adventures
Tipp of the Potter: You just love to have fun. Your older brother Garret is just to ridged and protective; especially now since he is back from the militia. You are kind of glad he's back though. It gives you some extra time to spend playing at not working in your dad's pottery shop. You have always found the stories of Terk to be exciting. What a life he must have had: living free, going where he wanted, no one to answer to. You have spent many a days listing to the folk of the town tell tales of Terk. Recently, you overhead old man Durkin, while talking to his rock, saying something about Terk will one day have his revenge on the town for his murder. Caught up in these stories, you have decided to go to Terk's tomb and find out the truth. The tomb is rather far and not many people go anymore with all the orcs and things. You are trying to convience your brother, but aren't having any luck. Garret of the Potter: Your older brother needs to loosen up. He was always protective of you, but since he got out of the militia, he's worse. If only he would take you to Terk's tomb, maybe then he would loosen up. Jerin of the Woods: For a girl, she was very pig headed. She left the village after her father died just weeks after your brother left to join to militia. She said she was going to find Calier the Hunter. Who would have know she would actually succeed. The town though she would parish in the wilderness. Now, almost three years later, she has returned to town calling herself a ranger of the woods. Kavin of the Cloth: Kavin and Garret use to be good friends. Kavin's parents sent him away to Leth'Sar a couple years before Garret left for Shemaytha. Kavin told you that his parents wanted him to learn the ways of Petris. Kavin has since returned and has a small cabin set up for the sick as well as a small shrine to Petris. Him and Garrent don't seem to see eye to eye anymore. You think Kavin has just spent too much time indoors. After all, you are always going there for cuts and bruises. A little trip might do him some good. Corggy: Cordclawwaggonbag or Corggy as you call him is new to town. He tells you that he and his buddy Bucketstallponybrush (Bucky) were traveling the countryside when a group of pig nosed creatures ambushed them. He was able to escape, but his buddy wasn't so lucky. This town was the first one he came across and has decided to rest up fow a while. What amazes you is how badly the town folk seem to be treating him. You like Corggy, but all you hear from town folk is, "He's a Keld." As if that is suppose to mean anything to you. Yeah he looks kinda different, but you think he's kind of cool. After all, he made a wagon float up into the air all by itself. Tannin: Tannin is just way cool. Your parents use to tell you stories of fairies, but you never though you would meet one. He's smaller than a foot, loves to tell stories and can fly. He spends a lot of time eating and drinking in the tavern while most of the town folk sit and stare in awe at him. Miscellaneous: Character knowledge: You found and old brass vial down by the river. It contents were liquid. At first you thought it was just water after dipping your finder in and tasting it, but soon afterwards, part of your hand disappeared for a little while. You were scared at first, but you could still touch and feel your hand. You just couldn't see it. If just a taste did that, you wonder what would happen if you drank the entire bottle. Although curious, you have decided not to drink it yet. If it does what you think it will do, it might come in handy should you ever get into trouble again. Player knowledge: Potion of invisibility Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion |
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