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Adventures
Personal Information
| Name: Cordclawwaggonbag {Corggy} (Silar/Ralis) |
Player: |
| Race: Keld |
Gender: Male |
Height: 4'0" |
Age: 18 |
| Class: Illusionist |
Level: 3 |
Weight: 101 lbs |
| XP: 9,963 |
Alignment: Chaotic Good |
| Next Level: 10,000 |
Kit: None |
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Ability Scores
| Str: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
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Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
| Con: |
11 |
System Shock: 75% |
Poison Save: +0 |
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Hit Point Adjustment: +0 |
Resurrection Chance: 80% |
| Int: |
17 |
Max. Spell Level: 8th |
Max. Spells Per Level: 14 |
Illusion Immunity: None |
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Bonus Proficiencies: 6 |
Chance to Learn New Spell:
75% |
| Wis: |
9 |
Bonus Clerical Spells: 0, 0,
0, 0, 0, 0, 0 |
Clerical Spell Failure Chance:
20% |
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Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
13 |
Loyalty Base: +0 |
Maximum Number of Henchmen:
5 |
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Initial Reaction Adjustment:
+1 |
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Saving Throws
| Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
| Rod: 9 |
Staff: 9 |
Wand: 9 |
Breath Weapon: 13 |
Spell: 10 |
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Combat
| Hit Points: |
9 |
| Base THAC0: |
20 |
| Melee THAC0: |
20 |
| Missile THAC0: |
19 |
|
Armor
| Natural armor class |
10 |
| Ring of Protection +2 magic adj. |
-2 |
| DEX Defensive adj. |
-2 |
| FINAL: |
6 |
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Non-Weapon Proficiencies
| Cooking |
17 |
| Disguise |
12 |
| Gem Cutting |
14 |
| Herbalism |
15 |
| Local History |
13 |
| Spellcraft |
15 |
| Modern Languages |
17 |
|
Common |
| Native Languages |
|
|
Keld |
| Reading/Writing |
18 |
|
Common |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
(-10) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
| Quarterstaff |
20 |
|
1 |
4 |
1d6 |
1d6 |
B |
L |
|
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Racial Abilities
Chameleon ability 10% - Chameleon ability: Kelds skin tone slowly
changes with the enviournment he/she is living in. It changes
slowly over a 2 or 3 week period. So, for example: If a keld
is living in a forest in the summer, his skin tone will be slightly
greenish, while in the winter his skin would be very pale, almost
white. (+10% Hide in shadows).
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Class Abilities
Illusionist
Automatic spells - Gains one free spell
every time the mage gains a new level of spells. Elementalists
do not recieve one free spell every level, but may add 1d4 effective
levels once a day to a spell
they cast.
Bonus spells - Memorize one free spell
for each spell level. This spell must be chosen from their area
of speciality.
Intense magic - -1 penalty to all saving
throws on spells cast from the chosen school. Elementalists
enjoy a
-2 penalty to all saving throws on spells cast from their chosen
element. Wild mages do not recieve a modifyer to their spells.
Learning bonus - +15% bonus to learning
any spell in the chosen school. Elementalists recieve a +25%
bonus to their chosen element, and +15% to other elemental spells,
but are unable to learn opposing elemental spells. Wild mages
recieve a +10% bonus to learning wild magic spells.
Learning penalty - -15% penalty to learning
rolls on spells outside the chosen school. Elementalists are
unable to learn opposing elemental spells, and suffer a -25%
penalty to learn nonelemental spells. Wild mages recieve a -5%
penalty to learn standard schools of magic.
Research bonus - When researching spells
in the chosen school, treat the spell as one level lower.
Saving throw bonus - +1 bonus on saves
against spells in their chosen school. Elementalists recieve
a +2 bonus
to their saving throws versus spells in their chosen element.
Wild mages do not recieve a bonus to their saving throws.
Schools of Magic - Alteration, Conjuration/Summoning,
Enchantment/Charm, Greater Divination, Illusion/Phantasm
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Inventory
- Items Carried
- Backpack
- Bag
- * Copper Pieces x7
- * Gold Pieces x6
- * Silver Pieces x6
- Bag
- Candle x2
- Quill, feather [Aurora Scribe] x5
- Writing ink (per vial) x2
- Bottle
- Clawed gloves
- Dry rations (1 week)
- Flint and steel
- Lantern, bullseye
- Mirror, small metal
- Oil, lamp (per flask) x2
- Piton
- Rope, silk (50 ft)
- Sack, small
- Sewing needle
- Spellbook, Travelling
- Cantrip (1)
- Detect Magic (1)
- Read Magic (1)
- Blur (4)
- Levitate (5)
- Color Spray (3)
- Spook (3)
- Mount (3)
- Wineskin
- Map or scroll case
- Items Readied
- Items Worn
- Drawers
- Ring of Protection +2
- Robe, wool - AWRC
- Sandals
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Movement and
Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
|
|
-1 |
-2 |
-4 |
| AC: |
|
|
|
+1 |
+3 |
| Currently carrying 37.38 pounds
(None Encumbrance, 12 Movement) |
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Spells
| Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
| Illusionist |
3 |
2 |
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|
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|
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| Cleric Spell Failure Rate:
20% |
Maximum Wizard Spells Per Level:
14 |
| Wizard Chance to Learn New
Spell: 75% |
Maximum Wizard Spell Level:
8th |
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Spells Known
| Spell |
Time |
Range |
Area of Effect |
Components |
| 1st Level |
| Cantrip |
1 |
10 ft |
Special |
V, S |
| Color Spray |
1 |
0 |
5 x 20 x 20 ft wedge |
V, S, M |
| Detect Magic |
1 |
0 |
10 x 60 ft |
V, S |
| Mount |
1 turn |
10 yds |
1 mount |
V, S, M |
| Read Magic |
1 rd |
0 |
Special |
V, S, M |
| Spook |
1 |
30 ft |
1 creature |
V, S |
| 2nd Level |
| Blur |
2 |
0 |
The caster |
V, S, M |
| Levitate |
2 |
20 yds/lvl |
1 creature or object |
V, S, M |
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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion
on 07/27/2000 07:31 PM
Corggy:
You only arrived in town a little over a week
ago. You and your friend Bucketstallponybrush were traveling through the
wilderness when a group of pig nosed monsters attached you. You managed
to escape, but your friend wasn't so lucky.
Like most places, most folk in the town don't
seem to like you. You can't figure it out. Everywhere you go, someone
is shouting, "I've been robed by a Keld.", or, "That Keld
got the best of me." In this town, you used you skills in the "way"
to levitate a wagon that fell over onto one of the town folk while he
was fixing a broken wheel. All everyone around seems to remember about
the incident is that you floated a wagon; not that you helped someone.
You really would like to find out what happened
to your friend, but no one here except for Tipp and Tannin really want
to talk to you.
Garret of the Potter:
Garret is Tipp's older brother. He seems to
be very protective of him. He doesn't seem to like you. He's always looking
at you like you're a threat or something.
Tipp of the Potter:
You like Tipp, but he insists on calling you
Corggy. He and Tannin sit in the tavern with you and tell stories. One
story in general is the tale of a village hero named Terk.
Jerin of the Woods:
She hasn't said two words to you. You have
seen her once or twice in town, but she has never even looked at you.
Tipp says she's a ranger whatever that is.
Kavin of the Cloth:
Tipp says Kavin is a follower of Petris whoever
that is. You haven't seen him either. He'll probably hate you as well.
Tannin:
Tannin's funny. He looks like a really really
small person with pointed ears and wings. He sits in the taven with you
most of the day and eats and drinks. You never saw something so small
eat so much. He is always willing to let you do anything for him. Just
last night, he let you buy him another dinner and drink.
Miscellaneous:
Character knowledge:
You found this ivory ring in the shape
of a snake swallowing it's own tail at a pawnshop in Sirilezah. You
paid quite a bit for it, but the owner swears you got a good deal.
You like the ring because no matter what finger you put the ring on,
it always fit.
Player knowledge:
Ring of Protection +2
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